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 Text Based Adventure!

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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Text Based Adventure!   Text Based Adventure! Icon_minitimeSun Aug 03, 2014 6:53 pm

Yay! I'm making a game! The best part? I need YOU to help me! That's right! YOU! Here's what I need.

  • Plot
  • Character classes
  • Monsters
  • Bosses
  • Areas


I'll do the coding, but I need ideas to make it. Anyone?
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Moonsided
Royalty
Royalty



Posts : 36
Join date : 2014-07-18
Location : New York

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSun Aug 03, 2014 9:48 pm

Text Based as in ze olde Insert command to get text wall, or more early point and click w/ some RPG elements? Surprised
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Kurai
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Kurai


Posts : 146
Join date : 2014-07-15
Location : Indiana

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSun Aug 03, 2014 10:03 pm

I can help with it overall, plot points, characters, etc. Just tell me what you want for basics and I can go from there.
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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeMon Aug 04, 2014 1:00 am

The "Insert command, get text" one, Sean.

Sure Kurai! I don't know what it should be based on. Any ideas?
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Kurai
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Kurai


Posts : 146
Join date : 2014-07-15
Location : Indiana

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeMon Aug 04, 2014 9:47 pm

Well, it depends on the genre of the game. Is it Sci-Fi, Fantasy, or Horror?

Maybe Sci-fi/Fantasy?

The story will fit into that.

Idea for Sci-fi: Futuristic world ruled by a tyrant. Story would revolve around stopping him/her and maybe stopping a war.

Fantasy...hmm, many different things. Could be one bad guy or a group.

For character classes, depends on the above. If it's fantasy, you can do something similar to the RP. For Sci-fi, I'm not so sure, but we could figure something out.


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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeTue Aug 05, 2014 12:28 am

Fantasy would be good. I can work with that.
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Kurai
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Kurai


Posts : 146
Join date : 2014-07-15
Location : Indiana

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeTue Aug 05, 2014 10:14 pm

Alright, so, do you want it to be a typical game with a main villain and the main storyline ending with the villain's defeat?

You can have a female or male villain, or a group that opposes the main character(s).
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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeWed Aug 06, 2014 12:13 am

I don't know what the plot should be, but I'll leave it to you guys to come up with some ideas and when I can, I'll start.

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Pika52
Royalty
Royalty
Pika52


Posts : 6
Join date : 2014-07-17
Age : 28
Location : Marysville, WA

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSat Aug 09, 2014 3:13 am

Dragon Ball or riot

I'm happy to help as well, on the plot-end. I'm thinking more of an anti-hero storyline, kinda like an evil playthrough of the inFamous series. That's just me though.
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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSat Aug 09, 2014 6:05 pm

By the way, we have to remember not to make this too complex. I'm not the most amazing coder in the world.

That being said, I need to ask if a battle mechanic could be in this game. Like, having battles.
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Kurai
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Kurai


Posts : 146
Join date : 2014-07-15
Location : Indiana

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSat Aug 09, 2014 8:50 pm

Of course. Most every game has a battle mechanic and generally it can greatly help game's story.

Speaking of story, I have a plot idea. What if, in the beginning, the main character is seemingly betrayed by his best friend? Two warring sides, best friends goes to fight for the "enemy"?
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Tony164




Posts : 125
Join date : 2014-07-18

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PostSubject: Re: Text Based Adventure!   Text Based Adventure! Icon_minitimeSun Aug 10, 2014 4:56 am

That works. What's the whole problem though?
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